About

I’m a product designer in Tbilisi. Fifteen years ago I started in CG and VFX, moved through UI/UX, and now design AI-native products. That path means I treat a product the way a director treats a frame: research decides what’s in it, craft decides how it feels, and everything that doesn’t earn its place gets cut.

I’ve led design for 40+ global startups, co-founded a design academy where I still mentor, and held founder and C-level seats — so I read the business as fluently as the craft. The work here is documented the same way it was made: problem, evidence, decisions, results. Including the features that had to be killed.

2013 — 2019

CG, VFX & broadcast

Motion graphics, 3D tracking, CG supervision. Learning to think like a director and cut like an editor.

2019 — present

Product & UI/UX

Head of Design for 40+ global startups, principal product design, and a design academy I co-founded.

Now

AI-native products

Designing and building products where the model is a material, not the pitch.

15+

Years in the craft

40+

Startups & brands

3

Careers, one practice

C-lvl

Founder & exec seats

Skills & Expertise

User Research
Journey Mapping
Information Architecture
User Flows
Wireframing
Prototyping
Usability Testing
Design Systems
UI Design
Figma
Motion & 3D
Art Direction

Experience

Co-Founder & Mentor

Novatori

2022 — Present

UI/UX design academy. I built the curriculum and still run mentorship and critiques — teaching the fundamentals is how you prove you have them.

Senior Product Designer

Riseapps

2023

Product design for client work, part-time and remote.

Principal Product Designer

MaxinAI

2021 — 2022

Principal-level product design across AI and data products.

Head of Design

Webiz

2019 — 2022

Led design for 40+ global startups — research, product design and design systems, plus the team that shipped them.

Senior CG Generalist

HOLMES&WATSON

2019

3D modelling and camera tracking with SynthEyes, PFTrack and Boujou. Maya, Cinema 4D, ZBrush.

Computer Graphic Supervisor

Aussie Adrenaline

2014 — 2019

Led CG teams and game-development asset pipelines on a long-running freelance engagement.

Lead Motion Design Artist

Rustavi 2 Broadcasting

2014 — 2016

Broadcast motion graphics on air daily, leading a small design team.

Motion Graphic & VFX Artist

Kedi Studio

2013 — 2014

Motion design and visual effects — where the craft started.

How I work

The best features disappear into the experience. Users don’t notice the thing that helped them — they just notice it got easier. My job is to make the decision, prove it with evidence, and then get out of the way.

Have a product that needs finishing?

One person, end to end — research, UX, UI, and the shipped result.

Get in touch