
iGaming · Casino landing · 2026
I design and build functional, finished digital products, from research to the screens people actually use. Fifteen years across CG, UI/UX and product design.

15+
Years across CG, UI/UX and product
40+
Startups and brands shipped for
3
Careers folded into one practice
I started in CG and VFX, moved through UI/UX, and now design AI-native products. That path means I treat a product the way a director treats a frame: research decides what’s in it, craft decides how it feels, and everything that doesn’t earn its place gets cut.
The work here is documented the same way it was made: problem, evidence, decisions, results. Including the features that had to be killed.
Design & Marketing Lead
MYBC · Supernova
Co-Founder & Mentor
Novatori
Senior Product Designer
Riseapps
Principal Product Designer
TapNation
Principal Product Designer
MaxinAI
Head of Design Studio
Webiz
Lead CG Supervisor & UI/UX Designer
Aussie Adrenaline
Lead Motion Graphics Artist
Rustavi 2
Eight pieces · problem to result
Nine tools · six live · built while designing
A brief goes in; a finished ad set comes out in every size the platform asks for.
AI hero + template render
Restyles a casino’s entire game catalog into one house style — and checks its own work.
14,960 cards · ≈5¢ each
Drafts replies in the team’s measured voice; a second AI approves every one before it sends.
35/37 battery · runs in shadow
10–12 weeks · founders, PMs, engineers
Interviews until the same complaint repeats. That repeat is the problem.
Ranked complaints
Walk a first session step by step. It is never where the team thinks.
Journey map · personas
Rough versions, tested against each other. Keep the one that works.
Flows · wireframes · prototype
Every screen, including empty, loading and failed. Then measure.
Final UI · results
Three careers in one practice: CG and film, product design, AI.
One person · research → design → build → film → launch
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